Reviews Sebastian Kasparek
Review: Marvel vs. Capcom: Infinite (PS4)
Marvel vs. Capcom: Infinite in the game database
Review: Marvel vs. Capcom: Infinite (PS4)

The only game series in which the Resident Evil team can meet Hulk and Spider-Man is back. Marvel vs Capcom: Infinite makes its debut on the market and we want to see if another fighting game of this year is able to keep up with the numerous competition.

Marvel vs. Capcom: Infinite, in my case, is a real emotional roller coaster. Since its announcement until today, it makes me experience contradictory feelings. I have to admit, I’m a huge fan of the series and its predecessor, which is my favorite fighting game from recent years… even though there are some undeniable drawbacks troubling that title. There were times when I was seriously sad because of the fact that the sequel’s fate had been crossed out due to license expiring. Luckily, Capcom made another deal with Marvel and when the newest entry was announced, I was literally euphoric. Then there came the first materials, countless leaks about the game and more and more worrying information about the fighting system. In the end we received a nightmare of a demo version. The latter was the worst thing that could happen to this fighting game, as it makes a terrible first impression and may discourage many people from what turns out to be a really nice game – although there is enough room here to complain and many disappointing elements.

The new Capcom’s fighting game tries to avoid the problems that Street Fighter V used to have back in the day. From the beginning we have access to story mode that’s kept in the style of the Netherrealm games, and what it really is, is a 2–3 hours movie with subsequent fights which include iconic characters from Marvel and Capcom. Easy to guess – it tells about a conflict which made two different worlds collide. Ultron and Sigma find a common language and join their forces in order to eliminate all signs of biological life by exchanging the real inhabitants of the two worlds with mechanical creatures, and our heroes try to stop the cataclysm by collecting the legendary Infinity Stones. Nothing more to say – the story mode is a disaster, it’s stupid and cheap. The plot is full of bad dialogues and events that cause no surprise or emotions. Crossovers in general, especially that big, have the problem of not being capable of creating their own plot background that would make sense. There’s nothing weird about it, as it’s rather difficult to explain why so many various characters from totally different environment suddenly meet in one place. In Marvel vs. Capcom: Infinite there’s also the tragic performance of the game. Getting to know the plot of Injustice 2 I was impressed with the incredible mimics of the characters. Tekken 7 was fantastic when it comes to renders and great fights. Marvel, however, is haunted by the lack of any style at all, poorly performed mimics and general animations taken out of the early PS3 era.

The game itself looks like a recycled budget. The great majority of the 30 champions are just calque from the game’s predecessor. Capcom took the easy way out and copied the characters’ models and their animations from Ultimate Marvel vs. Capcom 3. At the same time, the game changed its artistic style and gave up the comic book feel in exchange for a more realistic look. It means that the characters simply look weird in the new environment. Of course, they underwent a slight lifting – the models’ geometry is a bit improved and the textures have been changed, plus a few new animations has been added. Still, one can see right away from where they come. Special effects are equally bad. Square-like smudges left behind Ryu or blurry flames when attacking as Dante or Ghost Rider are just terrible.

I can’t say anything good about the levels, either. The studio has decided to tone down the colors, so everything is grey and less interesting. I miss the flamboyance and the pageantry. The locations were to be a combination of two worlds. There’s Monster Hunter’s environment mixed with Black Panther’s Wakanda, but I still think there’s lack of imagination and craziness. The whole thing makes you think it’s wasted potential. Music is mostly remixes of known tracks, from which some are good, and some are not. Catchy, nevertheless. It’s a pity that the character’s themes don’t change after their death but that’s just a tiny detail that doesn’t really affect the reception of the game.

I complained a lot, now it’s time to talk about an element that works. Marvel vs. Capcom: Infinite is still a pleasant fighting game. It’s crazy fast and spectacular, where the combo counter can easily pass hundred hits. The studio showed more involvement and risk-taking when it comes to the core mechanics. Most of all, basic attacks’ number has been limited to two kinds of kicks and blows. It means that every special hit now has only two variations instead of three. What’s more, the number of champions in a team has been change to two, and the assist system was given up in exchange for a quick players switch. If you played Street Fighter x Tekken, then you have a general picture of how it works – during performing an attack we can press one button at any time and switch the fighting character. It’s great for extending combos and it allows for planning technical traps. There is also a new option – auto-combo for the beginners. It allows to easily perform a series of hits but doesn’t give the optimal damage and it can be turned off in the control settings.

Another crucial element of the fighting system are the controversial Infinity Stones. We choose one of six and each has two functions. The Infinity Jump is the basic attack of a stone – they divide into short teleports, grasps, attacks sucking out the energy or pushing strikes. The Infinity Storm is activated only after filling up the special bar, and it’s more of an occasional function of the stones. It allows you to revive a fallen companion, close an opponent in a small area or add the elements’ effects to our attacks – everything depends on what we decide before the fight.

All that translates into an extremely intuitive, yet technical fighting system that really lets you experiment. Sure, it’s not the best balanced fighting game in the world and you can easily see that some characters are far better off during a fight and an advanced player won’t let an amateur even move. But this is the charm of the series, which has always depended on as good optimization of as long sequences of attacks as possible. The fights are a lot of fun, though, and the system is complicated enough to keep the more experienced players by its side. In this regard, Capcom still proves that it knows how to make a proper fighting game. The most important element of the game doesn’t disappoint, and that’s a big plus. The online code works fine as well. For around hundred fights there were literally a few that lagged. In rank modes I didn’t have to wait long for the opponents and it was quick to pick players for me. There were moments when that time got stretched but when in the queue, you can always have some fun in training or arcade mode. I was disappointed with the choice of players, but the company intends to develop this title for years, adding more warriors one by one. It’s difficult to forgive the lack of the iconic X-Men, then again, the situations with these is slightly more complicated.

In the end, Marvel vs. Capcom: Infinite as a fighting game is doing a nice job. What’s bad, however, is the whole background of the game – ugly performance, low quality of the story mode and the general material recycling mixed with the lack of any artistic style whatsoever. Casual players won’t have anything to look for here either. After completing the story mode they can only fight in online modes or complete the classic arcade ladder with every character. After that, there’s only training and challenge mode for each character left.

Marvel vs. Capcom: Infinite
Out rating: 7.0/10
Sebastian Kasparek
Marvel vs. Capcom: Infinite can be a lot of fun, but many of its aspects are disappointing. It’s still a good game with a potential to be something more. It all depends on the post-release content and updates.
  • Pros
  • Spectacular fighting system
  • Good online code
  • Accessible and addictive gameplay
  • Cons
  • Budget performance
  • Disappointing roster
  • Story mode
  • Dull arenas
capcom Marvel vs. Capcom: Infinite playstation 4

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