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The Ghost Recon series abandoned its tactical nature for an open world that’s full of quests, promising an expanded and exhilarating gameplay for both SP and MP. How did the creators of Ghost Recon: Wildlands do?

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Despite me being a man who spent most of his childhood on Baldur’s Gate and Icewind Dale, I’ve always appreciated the role Planescape Torment played in shaping the RPG genre of that time. That’s why I took the announcement of this spiritual successor with great joy and I volunteered to review it at once. Now, after two weeks of intense playing, I’m ready to talk about Torment: Tides of Numenera.

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After years of releasing almost identical games, Ubisoft decided to take more risks. In December I reviewed the quite good Steep, and now I was hyped about For Honor which was finally released on February 14th. And as the release date suggests, it’s easy to fall in love with the game and hate it shortly after only to fall right back for it.

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Horizon: Zero Dawn is a bold attempt of the Dutch studio to break free from the Killzone series produced by Guerrilla Games. Why bold you ask? Because plot has always been their games’ weakest element, even if the world created for the purpose of the series was fantastic. And in Horizon the story is the most important element. It’s only accompanied by a gameplay, which they wanted to sell us as an RPG with an open world, but don’t let them fool you. It’s not.

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The Sniper Elite series may finally, without shame, stand by all the rest of good AAA games. Everyone, meet the new quality of Karl Fairburne’s adventures in Sniper Elite 4.

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The release of NiOh is a pretty important event in the gaming world. Few know that the production was announced 10 years ago, only then the title was own exclusively by PlayStation 3. For years Koei Tecmo had no idea what the game should be about. Finally, after the great success of the Souls series, it was decided that the formula should be similar – which doesn’t mean it was copied from Dark Souls. NiOh has its own identity, behind which stands Ninja Gaiden. And all of this makes a surprisingly (almost) perfect mix.

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The last two entries of the main series managed to destroy my long-standing, idealistic image of Resident Evil from my youth. As I reminisce, I miss the RPD corridors, ghostly manor and streets of Raccoon City. I never expected that Capcom would ever be able to revoke the old love in me, at the same time walking hand in hand with modern trends. Then I played Resident Evil 7.

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The fans of the Yakuza series are recently provided with reasons to celebrate. Under the influence of multiple admirers of Kazuma Kiryu’s adventures and with the help of Sony itself, Sega decided to give our market another shot and once again try to win over the players from the West. After less than 2 years from the initial premiere, we get Yakuza 0.

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The first trailers and promotional materials suggested that Gravity Rush 2 would be exactly the same as the first entry. I was afraid of the monotony, repetitive tasks and continuous monster arenas. Gladly, I was very mistaken!

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